I suspect that since the FP2 newspaper is (I assume) a lot farther out from the actual date of the game the references are more likely to be high level and conceptual ones rather than "oh this is literally a specific event text" and "oh this is a specific technology". I think it's really interesting, actually. that fact that there is a Newspaper publicly criticizing the Mayor after The New Order was signed. A brief mention of an isolation room for contagious disease. The Brotherhood of The Order, with meetings. They also mention scouts disappearing "over months", but New Hope does not last that long.įinally, despite a lot of references to specific things that are directly in Frostpunk as mechanics or events (Storm, Tesla City, New Order, Infirmary, soup and sawdust laws, outposts, they mention Heaters in the Infirmary article as well, the Canninbal and his punishment), there's a few things that are abstracted ingame or not at all: they talk about "Mayor", discussion of the wireless communication of scouts, an invention allowing "further travel into the Frostlands" (maybe that means the speed upgrade ingame?), the named Infirmary (why don't Buildings have names? That'd be cool). Worth thinking about if we apply that to the second paper, not all might be happening at once. The Great Storm, Tesla City, the New Order, the invention of Automatons, and a lot happening in orders that would be somewhat unusual ingame. Secondly I'm struck by the asychronous nature of some of the things here. I wonder if that will be true of anything in second paper. The description of the Order is very close to the New Order Law, the description of Tesla City ringa bells, the way they describe outposts, "Hope Rises", a few things like that. ![]() One thing that strikes me is how the first newspaper actually has some text that is at least partially lifted from the game, events and tooltips.
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